anotherdevstudio
Book a call

You make the game. I build everything around it.

A live-ops panel, support tools, a small back end, and integrations with Steam, Epic and Discord. I join your studio as the tools and integrations developer, so your people can get back to the game.

A half-hour call costs nothing. I reply the same business day (Polish time, CET).

01 The cost

What it’s costing you today

Games rarely suffer from the gameplay. They suffer from everything happening next to it.

  • 1An event needs a patch
    To run a double XP weekend, someone has to build and ship a new version.
  • 2Support looks for a player in five places
    Purchases in one dashboard, the account in another, the ticket on Discord, the refund in a spreadsheet.
  • 3Gameplay programmers write the tools
    Someone sets their real work aside to hack together a script that breaks a month later.
  • 4Numbers in five tabs
    Steam, Epic, analytics and crashes all separate. The report gets pieced together by hand on Friday.
02 What I build

Specific things I can build for you

  • A live-ops panelTurn events, offers and drops on and off on a schedule, without shipping a new build.
  • A support panelThe whole player in one place: purchases, items, tickets. Granting or revoking an item goes in the log, with a name on it.
  • A Discord botLinks a Discord account to a game account, assigns roles, and answers the questions that keep coming up.
  • Steam and Epic in one viewKey distribution, wishlists and sales pulled into one dashboard.
  • A small back end for your gameAccounts, saves, leaderboards and remote config behind one API. For Unity, Unreal or Godot.
  • Builds and releasesA build lands in the right channel, and the changelog posts itself to Discord and to your testers.
  • Telemetry someone actually readsRetention, funnels and crashes per build in one place instead of five.
  • Payouts and refunds reconciledPayments and refunds matched against store payouts, ready for your accountant.
03 Terms

How we can set it up

There’s no single price list. We agree on scope and terms after we talk, once we know what we’re building.

  • Fixed price after the planOne tool, a clear scope, one number. The simplest way to start.
  • Ongoing workA few days a month on tools and integrations, while the game is live and always needs something.

The specifics always happen on a call and in writing, never on a website.

04 Steps

How we start

  1. Step 1

    Call

    Half an hour on what’s slowing you down. Free.

  2. Step 2

    Plan

    One tool to start: what it does, where it runs, who gets access. A fixed price.

  3. Step 3

    First version

    A working panel or bot on your test data, usually in two or three weeks.

  4. Step 4

    Next

    We add the next thing once the first one is pulling its weight. The code and access are yours.

05 Tools

What I connect it to

07 Straight talk

When you don’t need me

  • 1You need someone for gameplay, art or level design. I don’t make games.
  • 2You’re hiring a full-time engine programmer.
  • 3Your tools team has the time and the people. Then build it yourselves.

Not sure it’s a fit? Send me two sentences and I’ll give you an honest take. Book a call→

08 FAQ

Questions

Do you make games?

No. I build what surrounds the game: panels, tools, back end and integrations. I don’t touch the game’s code, other than calling my API from it.

Do you work with Unity, Unreal and Godot?

Yes, from the side the game calls into: APIs and SDKs for saves, config and leaderboards. The engine stays yours.

What about PlayFab or Epic Online Services?

If you already use them, I build alongside them, not instead of them. If you don’t, I’ll tell you honestly whether your own back end makes sense.

Who owns the code?

You do. The repo, access and documentation are on your side from day one.

Will you sign an NDA?

Yes, before we discuss the details. Unannounced games stay unannounced.

Where does it run?

On your servers or in an EU cloud. Player data stays yours.

09 Call

Let’s talk

Tell me what’s slowing you down, or send a link to your game. I reply the same business day (Polish time, CET).

Pick a day

Time zone: Europe/Warsaw